[DirectX 5 Programmer's Reference] Enabling AutoPlay (100%)
DirectX Foundation > DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 6 Programmer's Reference] Enabling AutoPlay (54.2013888888889%)
DirectX Foundation > DirectSetup > DirectSetup Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Enabling AutoPlay (53.3026960784314%)
DirectX 8.1 (C++) > DirectSetup > DirectSetup Essentials
[DirectX 7 Programmer's Reference] Enabling AutoPlay (51.6220238095238%)
Microsoft DirectX 7.0 > DirectSetup > DirectSetup Essentials
[DirectX 8.1 Visual Basic Programmer's Reference] Enabling AutoPlay (51.2099358974359%)
DirectX 8.1 (Visual Basic) > DirectSetup > DirectSetup Essentials
[DirectX October 2006 Documentation] Enabling Depth Buffering (30.3125%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers
[DirectX 6 Programmer's Reference] Enabling Depth Buffering (29.5281862745098%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Enabling Depth Buffering (29.5281862745098%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Enabling Users to Issue DVD Commands (29.0625%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DVD Applications > Writing a Script-Based DVD Application
[DirectX October 2006 Documentation] Enabling Direct3D Debug Information (28.8744588744589%)
DirectX Graphics > Direct3D 9 > Programming Guide > Programming Tips
[DirectX 6 Programmer's Reference] Enabling and Disabling the Lighting Engine (28.4654350870783%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials
[DirectX 7 Programmer's Reference] Enabling and Disabling the Lighting Engine (28.4654350870783%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials
[DirectX October 2006 Documentation] Enabling Depth Buffering (27.5852272727273%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Depth Buffers
[DirectX 7 Programmer's Reference] Enabling Geometry Blending (25.4671257796258%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Geometry Blending > Using Geometry Blending
[DirectX 7 Programmer's Reference] Enabling Texture Coordinate Transformations (23.1075194501892%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Coordinates > Texture Coordinate Processing > Texture Coordinate Transformations
[DirectX 8.1 C/C++ Programmer's Reference] Enabling Depth Buffering (18.9668062200957%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Enabling Depth Buffering (18.5411096256685%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers