[DirectX 5 Programmer's Reference] Parallel Point (79.1549789621318%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMLight and IDirect3DRMLightArray Interfaces
[DirectX 6 Programmer's Reference] Parallel-point lights (27.5370753118907%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Introduction to Light Objects