[DirectX 5 Programmer's Reference] Spotlight (79.1549789621318%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMLight and IDirect3DRMLightArray Interfaces
[DirectX 6 Programmer's Reference] Spotlight (33.8084495488105%)
DirectX Media > Direct3D Retained Mode > Overviews > Lights
[DirectX 7 Programmer's Reference] Spotlight (33.4131926318144%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > Overviews > Lights
[DirectX 6 Programmer's Reference] Spotlight Falloff Model (31.7961926362013%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > The Mathematics of Direct3D Lighting
[DirectX 7 Programmer's Reference] Spotlight Falloff Model (31.7961926362013%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Mathematics of Direct3D Lighting
[DirectX 8.1 C/C++ Programmer's Reference] Spotlight Model (26.5305019017078%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties > Light Type
[DirectX 8.1 Visual Basic Programmer's Reference] Spotlight Model (26.5305019017078%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties > Light Type
[DirectX 6 Programmer's Reference] Spotlight Properties (22.6145685733463%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Light Properties
[DirectX 7 Programmer's Reference] Spotlight Properties (22.6145685733463%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Light Properties