[DirectX 2 Programmer's Reference] IDirect3DRMUserVisual::Init (91.9354838709677%)
Direct3D > Retained-Mode Reference > IDirect3DRMUserVisual Interface
[DirectX 2 Programmer's Reference] IDirect3DRMUserVisual::AddRef (86.7630700778643%)
Direct3D > Retained-Mode Reference > IDirect3DRMUserVisual Interface
[DirectX 2 Programmer's Reference] IDirect3DRMUserVisual::Release (86.1021505376344%)
Direct3D > Retained-Mode Reference > IDirect3DRMUserVisual Interface
[DirectX 2 Programmer's Reference] IDirect3DRMUserVisual::QueryInterface (83.8273757628596%)
Direct3D > Retained-Mode Reference > IDirect3DRMUserVisual Interface
[DirectX 2 Programmer's Reference] IDirect3DRMUserVisual Interface Method Groups (79.7132616487455%)
Direct3D > Retained-Mode Reference > IDirect3DRMUserVisual Interface
[DirectX 5 Programmer's Reference] IDirect3DRMUserVisual::Init (75.7575757575758%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMUserVisual
[DirectX 5 Programmer's Reference] IDirect3DRMUserVisual (70.2020202020202%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMUserVisual
[DirectX 7 Programmer's Reference] IDirect3DRMUserVisual (45.2537800363887%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > C++/COM Reference > Interfaces
[DirectX 6 Programmer's Reference] IDirect3DRMUserVisual (43.7715665976536%)
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[DirectX 5 Programmer's Reference] IDirect3DRMUserVisual Interface (42.6975915137814%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces