[DirectX 6 Programmer's Reference] Step 4: Creating Flipping Surfaces (100%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 6 Programmer's Reference] Step 6: Writing to the Surface (90.4411764705882%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 6 Programmer's Reference] Step 7: Flipping the Surfaces (89.7058823529412%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 6 Programmer's Reference] Step 5: Rendering to the Surfaces (88.9705882352941%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
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DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
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DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 5 Programmer's Reference] Step 3: Changing the Display Mode (85.2941176470588%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 5 Programmer's Reference] Step 2: Determining the Application's Behavior (84.2391304347826%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
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Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 1: The Basics of DirectDraw
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DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 6: Using Overlay Surfaces
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Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 1: The Basics of DirectDraw
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Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 7 Programmer's Reference] Step 6: Write to the Surface (69.9660633484163%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 7 Programmer's Reference] Step 1: Create a DirectDraw Object (67.024886877828%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 1: The Basics of DirectDraw
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[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Create the Windows Framework (54.0277777777778%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Grabbing a Poster Frame
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DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Using the Sample Grabber
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[DirectX October 2006 Documentation] Step 1: Create the Audiopath (50.3471479500891%)
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[DirectX October 2006 Documentation] Step 2: Retrieve the Buffer (49.6118538324421%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects
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DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects
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[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Setting Up the Mouse (48.3177361853832%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Setting Device Properties (48.3177361853832%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Step 3: Setting Joystick Properties (47.9816017316017%)
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