[DirectX 2 Programmer's Reference] Querying the Hardware Capabilities (41.3636363636364%)
DirectSound > Overview > Memory Management
[DirectX 8.1 C/C++ Programmer's Reference] Querying for Seeking Capabilities (40.3267973856209%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Seeking the Filter Graph
[DirectX 7 Programmer's Reference] Querying Direct3DX Devices (34.2265795206972%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX Devices
[DirectX October 2006 Documentation] Querying for Depth Buffer Support (32.9520697167756%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers
[DirectX October 2006 Documentation] Querying for Depth Buffer Support (32.9520697167756%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Depth Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Querying for Depth Buffer Support (22.0588235294118%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Querying for Depth Buffer Support (21.6460268317853%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX 6 Programmer's Reference] Querying for Depth Buffer Support (18.2654600301659%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Querying for Depth Buffer Support (18.2654600301659%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers