[DirectX 2 Programmer's Reference] IDirect3DRMShadow::Init (90.7407407407407%)
Direct3D > Retained-Mode Reference > IDirect3DRMShadow Interface
[DirectX 2 Programmer's Reference] IDirect3DRMShadow::AddRef (84.7407407407407%)
Direct3D > Retained-Mode Reference > IDirect3DRMShadow Interface
[DirectX 2 Programmer's Reference] IDirect3DRMShadow::Release (84.0099715099715%)
Direct3D > Retained-Mode Reference > IDirect3DRMShadow Interface
[DirectX 2 Programmer's Reference] IDirect3DRMShadow::QueryInterface (81.6498316498317%)
Direct3D > Retained-Mode Reference > IDirect3DRMShadow Interface
[DirectX 2 Programmer's Reference] IDirect3DRMShadow Interface Method Groups (77.3261065943993%)
Direct3D > Retained-Mode Reference > IDirect3DRMShadow Interface
[DirectX 5 Programmer's Reference] IDirect3DRMShadow::Init (75.7575757575758%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMShadow
[DirectX 5 Programmer's Reference] IDirect3DRMShadow (69.235836627141%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMShadow
[DirectX 5 Programmer's Reference] IDirect3DRMShadow Interface (41.1506245833696%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMLight and IDirect3DRMLightArray Interfaces