[DirectX 5 Programmer's Reference] Pixel Format Masks (77.3611111111111%)
DirectX Foundation > DirectDraw > DirectDraw Reference > Pixel Format Masks
[DirectX 7 Programmer's Reference] Pixel Format Masks (63.1517094017094%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Reference > DirectDraw C/C++ Reference
[DirectX 7 Programmer's Reference] Pixel Format Masks (63.0934343434343%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Reference > DirectDraw Visual Basic Reference
[DirectX 5 Programmer's Reference] Pixel Formats (47.9949874686717%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Basic Concepts
[DirectX 6 Programmer's Reference] Pixel Formats (46.6213610950453%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Basic Concepts of Surfaces
[DirectX 7 Programmer's Reference] Pixel Formats (46.6213610950453%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Basic Concepts of Surfaces
[DirectX 6 Programmer's Reference] Pixel Format Masks (45.9356725146199%)
DirectX Foundation > DirectDraw > DirectDraw Reference
[DirectX October 2006 Documentation] Pixel Shaders (37.4746963562753%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference
[DirectX October 2006 Documentation] Pixel Pipeline (34.6616541353383%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics
[DirectX October 2006 Documentation] Pixel Shader Basics (34.6356275303644%)
DirectX Graphics > Direct3D 9 > Programming Guide > HLSL Shaders
[DirectX October 2006 Documentation] Pixel Fog (33.5728744939271%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Fog
[DirectX 8.1 C/C++ Programmer's Reference] Pixel Shaders (33.4803354540197%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Programmable Pipeline
[DirectX 8.1 Visual Basic Programmer's Reference] Pixel Shaders (33.4803354540197%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Programmable Pipeline
[DirectX 6 Programmer's Reference] Pixel Fog Parameters (32.4116424116424%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog > Pixel Fog
[DirectX 8.1 C/C++ Programmer's Reference] Pixel Shader Assembly (32.0488721804511%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Effect File Reference
[DirectX 8.1 C/C++ Programmer's Reference] Pixel Shader Reference (31.1505445019377%)
DirectX 8.1 (C++) > DirectX Graphics > Reference
[DirectX 8.1 C/C++ Programmer's Reference] Pixel Shader Examples (30.688429217841%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Programmable Pipeline > Pixel Shaders
[DirectX 6 Programmer's Reference] Pixel Fog (29.1671762259998%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog
[DirectX 7 Programmer's Reference] Pixel Fog (29.1671762259998%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog
[DirectX 8.1 Visual Basic Programmer's Reference] Pixel Shader Reference (29.0577843209422%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference
[DirectX October 2006 Documentation] Pixel Shader Instructions (28.7115384615385%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Pixel Shaders
[DirectX 8.1 Visual Basic Programmer's Reference] Pixel Fog (24.6719457013575%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Fog
[DirectX 8.1 C/C++ Programmer's Reference] Pixel Fog (24.3623481781377%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Fog
[DirectX 8.1 Visual Basic Programmer's Reference] Pixel Shader ALU (20.2556818181818%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Pixel Shader Reference > Architecture
[DirectX 8.1 Visual Basic Programmer's Reference] Pixel Shader Texture Addressing (16.5762463343108%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Pixel Shader Reference > Architecture