[DirectX 5 Programmer's Reference] IDirect3DRMLight and IDirect3DRMLightArray Interfaces (79.1549789621318%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMLight and IDirect3DRMLightArray Interfaces
[DirectX 2 Programmer's Reference] IDirect3DRMLight::QueryInterface (34.8096427772392%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 5 Programmer's Reference] IDirect3DRMLight::SetLinearAttenuation (33.8112461779402%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMLight
[DirectX 5 Programmer's Reference] IDirect3DRMLight::GetLinearAttenuation (33.8112461779402%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMLight
[DirectX 5 Programmer's Reference] IDirect3DRMLight::SetConstantAttenuation (33.3395480647326%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMLight
[DirectX 5 Programmer's Reference] IDirect3DRMLight::GetConstantAttenuation (33.3395480647326%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMLight
[DirectX 2 Programmer's Reference] IDirect3DRMLight Interface Method Groups (32.922850324409%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::GetLinearAttenuation (32.4511522112014%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::SetLinearAttenuation (32.4511522112014%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::GetConstantAttenuation (31.9794540979939%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 7 Programmer's Reference] IDirect3DRMLight (18.9341114177045%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > C++/COM Reference > Interfaces
[DirectX 6 Programmer's Reference] IDirect3DRMLight (18.785890073831%)
DirectX Media > Direct3D Retained Mode > Reference > Interfaces