[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (100%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (64.9462365591398%)
DirectSetup > Overview
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectX Media Objects (50.0395661685984%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects
[DirectX 8.1 C/C++ Programmer's Reference] Using DMOs in a DirectShow Application (49.7000075947444%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects
[DirectX 8.1 C/C++ Programmer's Reference] Using the Sample Grabber (47.4486803519062%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials
[DirectX 6 Programmer's Reference] Using Wave Files (46.0410557184751%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 7 Programmer's Reference] Using Wave Files (46.0410557184751%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 2 Programmer's Reference] Using DirectPlay (44.4183773216031%)
DirectPlay > Overview
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (43.7834566866825%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectX Audio (43.3776091081594%)
DirectX 8.1 (C++) > DirectX Audio
[DirectX October 2006 Documentation] Using DirectMusic (42.5806451612903%)
DirectMusic
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectShow Base Classes (42.5384277558191%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Base Classes
[DirectX October 2006 Documentation] Using the DirectPlay DPNSVR Application (41.5829381346623%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (41.4956011730205%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 7 Programmer's Reference] Using Downloadable Sounds (41.4956011730205%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX October 2006 Documentation] Using the Capture Buffer (41.2658846529814%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectX Audio (40.5872622001654%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX 6 Programmer's Reference] Using Ports (40.4203323558162%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 7 Programmer's Reference] Using Ports (40.4203323558162%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX October 2006 Documentation] Using DirectMusic Ports (37.6800260671228%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX October 2006 Documentation] Using Force Feedback (37.2201138519924%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectInput
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (37.015647773836%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectInput (36.7700578990902%)
DirectX 8.1 (Visual Basic) > DirectInput
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay DPNSVR Application (36.3629426129426%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectMusic Messages (36.0938792390405%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 7 Programmer's Reference] Using System Messages (35.7091653865847%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 6 Programmer's Reference] Using Devices (35.2624920936116%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Using Instrument Collections (35.0186104218362%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 5 Programmer's Reference] Using Callback Functions (34.3108504398827%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using System Messages (33.4274193548387%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using Hardware Mixing (33.2125812201713%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (32.5152947719689%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (29.960899315738%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (29.8213399503722%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using Macro Definitions (29.4295415959253%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model