[DirectX 2 Programmer's Reference] IDirect3DRMShadow::Init (84.219001610306%)
Direct3D > Retained-Mode Reference > IDirect3DRMShadow Interface
[DirectX 2 Programmer's Reference] IDirect3DRMShadow::AddRef (82.7407407407407%)
Direct3D > Retained-Mode Reference > IDirect3DRMShadow Interface
[DirectX 2 Programmer's Reference] IDirect3DRMShadow::Release (82.0868945868946%)
Direct3D > Retained-Mode Reference > IDirect3DRMShadow Interface
[DirectX 2 Programmer's Reference] IDirect3DRMShadow::QueryInterface (78.6195286195286%)
Direct3D > Retained-Mode Reference > IDirect3DRMShadow Interface
[DirectX 2 Programmer's Reference] IDirect3DRMShadow Interface Method Groups (76.1065943992773%)
Direct3D > Retained-Mode Reference > IDirect3DRMShadow Interface
[DirectX 5 Programmer's Reference] IDirect3DRMShadow (75.7575757575758%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMShadow
[DirectX 5 Programmer's Reference] IDirect3DRMShadow::Init (69.235836627141%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMShadow
[DirectX 5 Programmer's Reference] IDirect3DRMShadow Interface (40.2246986574436%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMLight and IDirect3DRMLightArray Interfaces