[DirectX 5 Programmer's Reference] Step 1: Creating the DirectPlay Object (99.3421052631579%)
DirectX Media > DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 5 Programmer's Reference] Step 5: Creating a Player (89.4736842105263%)
DirectX Media > DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 5 Programmer's Reference] Step 1: Creating a DirectPlayLobby Object (87.6940133037694%)
DirectX Media > DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 5 Programmer's Reference] Step 4: Creating a Session (86.8421052631579%)
DirectX Media > DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 5 Programmer's Reference] Step 2: Enumerating and Initializing the Service Providers (84.051724137931%)
DirectX Media > DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 7 Programmer's Reference] Step 1: Create the DirectPlay Object (79.0991902834008%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Tutorials > DirectPlay C/C++ Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 7 Programmer's Reference] Step 5: Create a New Player (69.8886639676113%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Tutorials > DirectPlay C/C++ Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 6 Programmer's Reference] Step 1: Creating a DirectDraw Object (69.372009569378%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 7 Programmer's Reference] Step 1: Create a DirectPlayLobby Object (67.2202797202797%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Tutorials > DirectPlay C/C++ Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 6 Programmer's Reference] Step 8: Deallocating the DirectDraw Objects (67.0005285412262%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 7 Programmer's Reference] Step 4: Create a Session (66.5991902834008%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Tutorials > DirectPlay C/C++ Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 7 Programmer's Reference] Step 2: Enumerate and Initialize the Service Providers (65.9900284900285%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Tutorials > DirectPlay C/C++ Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 6 Programmer's Reference] Step 3: Changing the Display Mode (64.1088516746412%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 6 Programmer's Reference] Step 1: Creating the Palette (63.6641876430206%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 6 Programmer's Reference] Step 1: Creating the DirectInput Object (63.4969197469197%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Creating the DirectInput Object (59.2641155141155%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX October 2006 Documentation] Step 1: Creating the DirectInput Object (55.6993006993007%)
DirectX Input > DirectInput > Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Creating the DirectInput Mouse Device (55.3577441077441%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Create the DirectX Objects (54.481045270519%)
DirectX 8.1 (Visual Basic) > DirectX Audio > DirectX Audio Visual Basic Tutorials > Tutorial 2: Using Audiopaths
[DirectX 8.1 C/C++ Programmer's Reference] Step 2: Creating the DirectInput Keyboard Device (54.2561026936027%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 C/C++ Programmer's Reference] Step 2: Creating the DirectInput Joystick Device (53.7352693602694%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX 8.1 C/C++ Programmer's Reference] Step 2: Setting the Mouse Data Format (53.0624224703172%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 1: Creating the DirectInput Mouse Device (51.7929292929293%)
DirectX Input > DirectInput > Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 1: Create the Audiopath (51.7057416267943%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects
[DirectX October 2006 Documentation] Step 3: Play the File (50.9581339712919%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 1: Playing Audio Files
[DirectX October 2006 Documentation] Step 2: Creating the DirectInput Keyboard Device (50.6912878787879%)
DirectX Input > DirectInput > Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Defining the Action Map (50.1671122994652%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Step 3: Creating an Effect (49.778356318604%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 4: Using Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Creating the DirectInput8 Object and the Keyboard Device (49.4213736631016%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 Visual Basic Programmer's Reference] Step 5: Closing Down the DirectInput System (49.3214463375202%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 1: Using the Keyboard