[DirectX 2 Programmer's Reference] Using the Registry (100%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 5 Programmer's Reference] Using the Registry (86.7647058823529%)
DirectX Foundation > AutoPlay > AutoPlay Overview > Tips for Writing AutoPlay Applications
[DirectX 6 Programmer's Reference] Using the Registry (86.7647058823529%)
DirectX Foundation > AutoPlay > AutoPlay Overview > Tips for Writing AutoPlay Applications
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (44.3048910154173%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (41.9437799043062%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (40.9524005939614%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using System Messages (30.4182330827068%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using Lobby Messages (29.7039473684211%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using Player Messages (29.6741854636592%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using System Messages (29.6741854636592%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using Lobby Messages (28.9598997493734%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (27.4135868668537%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX 8.1 C/C++ Programmer's Reference] Using Player Context Values (27.3793859649123%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectPlay DPNSVR Application (27.3793859649123%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX October 2006 Documentation] Using DirectMusic (27.3391812865497%)
DirectMusic
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (27.042004048583%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX October 2006 Documentation] Using the IDirectPlay8NATResolver Interface (26.979967608535%)
DirectPlay > Advanced Topics in DirectPlay > Network Address Translation, Firewalls, and Proxies
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectPlay Enumerations (26.8046733212341%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 8.1 C/C++ Programmer's Reference] Using the Media Locator (26.3491127907604%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Working with Sources
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay DPNSVR Application (26.2202380952381%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 7 Programmer's Reference] Using Viewports (25.7782937736498%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline > Viewports and Clipping
[DirectX 8.1 C/C++ Programmer's Reference] Using the Media Detector (25.7603446748184%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Working with Sources
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay Enumerations (25.6455254515599%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectX Protocol in an Application (25.5003987240829%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Basic Networking
[DirectX 6 Programmer's Reference] Using Viewports (24.6578455943781%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > Viewports and Clipping
[DirectX 5 Programmer's Reference] Using Macro Definitions (24.51781627983%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 6 Programmer's Reference] Using Macro Definitions (24.1037376048818%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 8.1 Visual Basic Programmer's Reference] Using Higher-Order Primitives (23.7371445856019%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Higher-Order Primitives
[DirectX October 2006 Documentation] Using Higher-Order Primitives (23.7371445856019%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Vertex Pipeline > Higher-Order Primitives
[DirectX October 2006 Documentation] Using an Input Method Editor in a Game (23.6842105263158%)
DirectX SDK Technical Articles
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay (23.5192682561104%)
DirectX 8.1 (Visual Basic) > DirectPlay
[DirectX 6 Programmer's Reference] Using Authored Segments (23.365741137312%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Authored Segments (23.365741137312%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 6 Programmer's Reference] Using Wave Files (22.8136629452419%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 2 Programmer's Reference] Using Macro Definitions (21.5453852021358%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model