[DirectX 2 Programmer's Reference] IDirect3DRM::Tick (79.2717086834734%)
Direct3D > Retained-Mode Reference > IDirect3DRM Interface
[DirectX 2 Programmer's Reference] IDirect3DRM::Load (79.2717086834734%)
Direct3D > Retained-Mode Reference > IDirect3DRM Interface
[DirectX 2 Programmer's Reference] IDirect3DRM::AddRef (77.5689223057644%)
Direct3D > Retained-Mode Reference > IDirect3DRM Interface
[DirectX 2 Programmer's Reference] IDirect3DRM::Release (76.8452380952381%)
Direct3D > Retained-Mode Reference > IDirect3DRM Interface
[DirectX 5 Programmer's Reference] IDirect3DRM (75.7575757575758%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRM
[DirectX 2 Programmer's Reference] IDirect3DRM::CreateMesh (75.0517598343685%)
Direct3D > Retained-Mode Reference > IDirect3DRM Interface
[DirectX 5 Programmer's Reference] IDirect3DRM::Load (66.934046345811%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRM
[DirectX 5 Programmer's Reference] IDirect3DRM::Tick (66.934046345811%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRM
[DirectX 5 Programmer's Reference] IDirect3DRM::GetDevices (62.7140974967062%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRM
[DirectX 5 Programmer's Reference] IDirect3DRM::CreateMesh (62.7140974967062%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRM