[DirectX 5 Programmer's Reference] Step 3: Configuring the Session Description (100%)
DirectX Media > DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 5 Programmer's Reference] Step 4: Connecting to a Session (87.7906976744186%)
DirectX Media > DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 5 Programmer's Reference] Step 2: Retrieving the Connection Settings (86.6279069767442%)
DirectX Media > DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 5 Programmer's Reference] Step 5: Creating a Player (83.7209302325581%)
DirectX Media > DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 5 Programmer's Reference] Step 1: Creating a DirectPlayLobby Object (81.9767441860465%)
DirectX Media > DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 7 Programmer's Reference] Step 3: Configure the Session Description (79.9865831842576%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Tutorials > DirectPlay C/C++ Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 7 Programmer's Reference] Step 4: Connect to a Session (67.7772808586762%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Tutorials > DirectPlay C/C++ Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 7 Programmer's Reference] Step 2: Retrieve the Connection Settings (66.6144901610018%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Tutorials > DirectPlay C/C++ Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 7 Programmer's Reference] Step 5: Create a Player (64.8703041144902%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Tutorials > DirectPlay C/C++ Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 7 Programmer's Reference] Step 1: Create a DirectPlayLobby Object (62.5447227191413%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Tutorials > DirectPlay C/C++ Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 6 Programmer's Reference] Step 3: Changing the Display Mode (60.7437606352808%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 6 Programmer's Reference] Step 7: Flipping the Surfaces (60.1623652864436%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 6 Programmer's Reference] Step 4: Flipping the Surfaces (60.1225985844287%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
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DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 5: Dynamically Modifying Palettes
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[DirectX 8.1 C/C++ Programmer's Reference] Step 2: Setting the Mouse Data Format (52.3309288765897%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 C/C++ Programmer's Reference] Step 4: Configuring and Applying the Action Map (52.1149044501406%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Step 5: Managing Access to the Mouse (51.7495335277525%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 C/C++ Programmer's Reference] Step 4: Setting the Keyboard Behavior (51.6928120303049%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 Visual Basic Programmer's Reference] Step 4: Configuring and Applying the Action Map (50.5353837529728%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 5: Using Action Mapping
[DirectX October 2006 Documentation] Step 3: Setting the Mouse Behavior (50.5103001082865%)
DirectX Input > DirectInput > Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Setting Up Notifications (50.1700128305847%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Defining the Action Map (50.0282090869659%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Defining the Game Actions (50.0282090869659%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Setting the Keyboard Parameters (49.5318959843%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 1: Using the Keyboard
[DirectX October 2006 Documentation] Step 3: Play the File (49.3329036250193%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 1: Playing Audio Files
[DirectX October 2006 Documentation] Step 1: Create the Audiopath (49.3045428762956%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects
[DirectX October 2006 Documentation] Step 2: Setting the Mouse Data Format (48.7661140617749%)
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DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects