[DirectX 6 Programmer's Reference] Creating Surfaces (67.7011494252874%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 7 Programmer's Reference] Creating Surfaces (67.7011494252874%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 2 Programmer's Reference] Creating Buffers (53.4673305058701%)
DirectSound > Overview > IDirectSound Interface
[DirectX 6 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (51.8911299067447%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 7 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (51.8911299067447%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 5 Programmer's Reference] Creating Surfaces (50.5254515599343%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating DirectDrawClipper Objects with CoCreateInstance (45.5028735632184%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Creating DirectDrawClipper Objects with CoCreateInstance (45.5028735632184%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Creating DirectDrawClipper Objects with CoCreateInstance (45.5028735632184%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 5 Programmer's Reference] Creating Wide Surfaces (44.8436333781161%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating Wide Surfaces (44.8436333781161%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 7 Programmer's Reference] Creating Wide Surfaces (44.8436333781161%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating the Setup Program (44.7581585081585%)
DirectX Foundation > DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 2 Programmer's Reference] Creating DirectDraw Objects Using CoCreateInstance (44.7011494252874%)
DirectDraw > Overview > Using DirectDraw
[DirectX 2 Programmer's Reference] Creating Clipper Objects Using CoCreateInstance (44.6160430423086%)
DirectDraw > Overview > Using DirectDrawClipper
[DirectX 2 Programmer's Reference] Creating DirectDraw and Direct3D Objects (44.0104166666667%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX 5 Programmer's Reference] Creating the Surfaces (42.7871148459384%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw > Step 4: Creating Flipping Surfaces
[DirectX 6 Programmer's Reference] Creating the Surfaces (42.7871148459384%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw > Step 4: Creating Flipping Surfaces
[DirectX 7 Programmer's Reference] Creating an Effect (42.7264019505399%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 2 Programmer's Reference] Creating a Direct3DRM Device and Viewport (42.0482559664306%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX October 2006 Documentation] Creating an Effect (38.5597352838732%)
DirectX Input > DirectInput > Programming Guide > Force Feedback
[DirectX October 2006 Documentation] Creating the Device Object (37.8339763684591%)
DirectX Audio > DirectSound > Programming Guide > DirectSound Devices
[DirectX October 2006 Documentation] Creating a DirectInput Device (36.7398119122257%)
DirectX Input > DirectInput > Programming Guide > DirectInput Devices
[DirectX 8.1 C/C++ Programmer's Reference] Creating an Effect (36.0597352838732%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Creating an Effect (36.0597352838732%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > Force Feedback
[DirectX October 2006 Documentation] Creating a Tool (35.4636117769992%)
DirectMusic > Advanced Topics in DirectMusic > DirectMusic Tools
[DirectX October 2006 Documentation] Creating Secondary Buffers (35.4467084639498%)
DirectX Audio > DirectSound > Programming Guide > Buffer Basics
[DirectX 8.1 C/C++ Programmer's Reference] Creating a 3-D Voice Session (34.8809523809524%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Understanding DirectPlay Voice
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a 3-D Voice Session (34.8809523809524%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Understanding DirectPlay Voice
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectInput Device (34.2398119122257%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a DirectInput Device (34.2398119122257%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 8.1 C/C++ Programmer's Reference] Creating an Audio Capture Graph (33.959028550241%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Audio Capture
[DirectX 8.1 C/C++ Programmer's Reference] Creating Audiopaths (33.2474754525571%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Audiopaths (33.2474754525571%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Device (30.2970153578673%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices