[DirectX 2 Programmer's Reference] Flipping Surfaces and GDI's Frame Rate (67.0114942528736%)
DirectDraw > Overview > Using DirectDrawSurface
[DirectX 6 Programmer's Reference] Flipping Surfaces (53.8853599516032%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 7 Programmer's Reference] Flipping Surfaces (53.8853599516032%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 5 Programmer's Reference] Flipping Surfaces (36.7096620862501%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Flipping Overlay Surfaces (33.0118399446893%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Overlay Surfaces
[DirectX 6 Programmer's Reference] Flipping Overlay Surfaces (33.0118399446893%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Overlay Surfaces
[DirectX 7 Programmer's Reference] Flipping Overlay Surfaces (33.0118399446893%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Overlay Surfaces
[DirectX October 2006 Documentation] Flipping Surfaces (32.5635208711434%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Surfaces
[DirectX October 2006 Documentation] Flipping Surfaces (29.6950286466674%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Surfaces
[DirectX 8.1 C/C++ Programmer's Reference] Flipping Surfaces (28.5282170944603%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Surfaces
[DirectX 8.1 Visual Basic Programmer's Reference] Flipping Surfaces (28.5282170944603%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Surfaces