[DirectX 2 Programmer's Reference] Color Keying (67.0114942528736%)
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[DirectX 2 Programmer's Reference] Color and Format Conversion (49.418901660281%)
DirectDraw > Overview > Using DirectDrawSurface
[DirectX 6 Programmer's Reference] Color Keying (47.0771756978653%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Basic Concepts of Surfaces
[DirectX 7 Programmer's Reference] Color Keying (47.0771756978653%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Basic Concepts of Surfaces
[DirectX 5 Programmer's Reference] Color Keying (45.3530377668309%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Basic Concepts
[DirectX 8.1 C/C++ Programmer's Reference] Color Space Converter Filter (44.0968801313629%)
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[DirectX 7 Programmer's Reference] Color Keying State (38.6099137931034%)
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[DirectX 6 Programmer's Reference] Color Fills (35.4392446633826%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Blitting to Surfaces
[DirectX 7 Programmer's Reference] Color Fills (35.4392446633826%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Blitting to Surfaces
[DirectX 5 Programmer's Reference] Color Models (35.1809968469561%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMDevice, IDirect3DRMDevice2, and IDirect3DRMDeviceArray Interfaces
[DirectX 8.1 C/C++ Programmer's Reference] Color Vertices (33.2389162561576%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 8.1 Visual Basic Programmer's Reference] Color Vertices (33.2389162561576%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 6 Programmer's Reference] Color Values for Lights and Materials (31.9674026261909%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials
[DirectX 7 Programmer's Reference] Color Values for Lights and Materials (31.9674026261909%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials
[DirectX October 2006 Documentation] Color Light Maps (30.4213150777552%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Blending > Light Mapping with Textures
[DirectX October 2006 Documentation] Color Register (28.6535303776683%)
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[DirectX 6 Programmer's Reference] Color Keying State (27.9288240495137%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Render States
[DirectX October 2006 Documentation] Color (27.1408045977012%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > PositionNormalColored > Fields
[DirectX October 2006 Documentation] Color (26.3074712643678%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > TransformedColoredTextured > Fields
[DirectX October 2006 Documentation] Color (26.3074712643678%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > TransformedColored > Fields
[DirectX 6 Programmer's Reference] Color Light Maps (26.1566091954023%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending > Light Mapping With Textures
[DirectX 7 Programmer's Reference] Color Light Maps (26.1566091954023%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending > Light Mapping With Textures
[DirectX 8.1 C/C++ Programmer's Reference] Color Light Maps (26.1566091954023%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending > Light Mapping with Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Color Light Maps (26.1566091954023%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending > Light Mapping with Textures
[DirectX 8.1 C/C++ Programmer's Reference] Color Values for Lights and Materials (18.4188092758072%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials
[DirectX 8.1 Visual Basic Programmer's Reference] Color Values for Lights and Materials (18.4188092758072%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials