[DirectX 5 Programmer's Reference] Face and Vertex Normals (67.3682140047207%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Getting Started > Polygons
[DirectX 5 Programmer's Reference] Face and Vertex Normals (65.0053022269353%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Polygons
[DirectX October 2006 Documentation] Face and Vertex Normal Vectors (40.2836988453918%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > 3-D Coordinate Systems and Geometry
[DirectX 6 Programmer's Reference] Face and Vertex Normal Vectors (30.2359175377468%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry > Shading
[DirectX 7 Programmer's Reference] Face and Vertex Normal Vectors (30.2359175377468%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry > Shading
[DirectX 8.1 C/C++ Programmer's Reference] Face and Vertex Normal Vectors (27.2994807679169%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 Visual Basic Programmer's Reference] Face and Vertex Normal Vectors (27.2994807679169%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX October 2006 Documentation] Face and Vertex Normal Vectors (26.7151463260363%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Coordinate Systems and Geometry
[DirectX October 2006 Documentation] Face (16.3367070051775%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Classes > RenderToEnvironmentMap > Methods