[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (65.2380952380952%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (65.2380952380952%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 5 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (54.4047619047619%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (47.6785714285714%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with Multiple Windows (47.6785714285714%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using a Clipper with Multiple Windows (47.6785714285714%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using Non-local Video Memory Surfaces (46.7857142857143%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 7 Programmer's Reference] Using Non-local Video Memory Surfaces (46.7857142857143%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (45.8928571428571%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with the System Cursor (45.8928571428571%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using a Clipper with the System Cursor (45.8928571428571%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectShow Base Classes (44.702380952381%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Base Classes
[DirectX 7 Programmer's Reference] Using Player Messages (43.0357142857143%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectShow Editing Services (41.3690476190476%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services
[DirectX 8.1 C/C++ Programmer's Reference] Using the DMO Test Application (41.2387387387387%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects > Introduction to DirectX Media Objects
[DirectX 8.1 C/C++ Programmer's Reference] Using the Filter Mapper (39.2703533026114%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 8.1 C/C++ Programmer's Reference] Using the DMO Wrapper Filter (39.1854636591479%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects > Using DMOs in a DirectShow Application
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (37.8776683087028%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (37.1445317257338%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 5 Programmer's Reference] Using System Messages (36.3690476190476%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay Enumerations (36.0714285714286%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (35.7251082251082%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay DPNSVR Application (33.6904761904762%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (33.1006493506494%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectX Protocol in an Application (32.9274891774892%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Basic Networking
[DirectX October 2006 Documentation] Using Application Windows with DXUT (32.2023809523809%)
DirectX Graphics > Direct3D 9 > Programming Guide > DXUT Programming Guide
[DirectX October 2006 Documentation] Using the Main Loop with DXUT (32.2023809523809%)
DirectX Graphics > Direct3D 9 > Programming Guide > DXUT Programming Guide
[DirectX October 2006 Documentation] Using Devices with DXUT (32.2023809523809%)
DirectX Graphics > Direct3D 9 > Programming Guide > DXUT Programming Guide
[DirectX 2 Programmer's Reference] Using a Custom Mixer (31.9101731601732%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay (31.8253968253968%)
DirectX 8.1 (Visual Basic) > DirectPlay
[DirectX October 2006 Documentation] Using the IDirectPlay8NATResolver Interface (31.6267669858641%)
DirectPlay > Advanced Topics in DirectPlay > Network Address Translation, Firewalls, and Proxies
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (31.3149350649351%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectX Audio (30.2380952380952%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (29.8253968253968%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using Macro Definitions (28.7602339181287%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model