[DirectX 5 Programmer's Reference] Triangle Interpolants (67.3682140047207%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Getting Started > Polygons
[DirectX 5 Programmer's Reference] Triangle Interpolants (65.0053022269353%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Polygons
[DirectX 5 Programmer's Reference] Triangle Strips and Fans (55.9098806713874%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Getting Started > Polygons
[DirectX October 2006 Documentation] Triangle Interpolation (41.5715776332706%)
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[DirectX 6 Programmer's Reference] Triangle Interpolants (36.0692508710801%)
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[DirectX 7 Programmer's Reference] Triangle Interpolants (36.0692508710801%)
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[DirectX 6 Programmer's Reference] Triangle Flags (34.2452848053325%)
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[DirectX 2 Programmer's Reference] Triangle Flags (34.053468948555%)
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[DirectX 5 Programmer's Reference] Triangle Flags (33.6355287077716%)
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[DirectX 8.1 C/C++ Programmer's Reference] Triangle Interpolants (33.1328141012503%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Interpolants (33.1328141012503%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 5 Programmer's Reference] Triangle Strips (32.4160165126496%)
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[DirectX 2 Programmer's Reference] Triangle Strips and Fans (32.0136896221903%)
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[DirectX 6 Programmer's Reference] Triangle Rasterization Rules (29.6481593697925%)
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[DirectX 7 Programmer's Reference] Triangle Rasterization Rules (29.6481593697925%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry
[DirectX October 2006 Documentation] Triangle Strips (28.8266038122566%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > Primitives
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[DirectX 6 Programmer's Reference] Triangle Strips (27.7696932431509%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 7 Programmer's Reference] Triangle Fans (27.7696932431509%)
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[DirectX 7 Programmer's Reference] Triangle Strips (27.7696932431509%)
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[DirectX 8.1 C/C++ Programmer's Reference] Triangle Fans (21.8381712441074%)
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[DirectX 8.1 C/C++ Programmer's Reference] Triangle Strips (21.8381712441074%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Strips (21.8381712441074%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Fans (21.8381712441074%)
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[DirectX 8.1 C/C++ Programmer's Reference] Triangle Lists (20.6476950536312%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Lists (20.6476950536312%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Rasterization Rules (20.6328141012503%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry