[DirectX 2 Programmer's Reference] IDirect3DRMMeshBuilder::GetTextureCoordinates (92.1875%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMeshBuilder::SetTextureCoordinates (91.6319444444444%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMeshBuilder::SetTextureTopology (86.0763888888889%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMeshBuilder::GetVertexCount (85.5208333333333%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMeshBuilder::SetTexture (85.5208333333333%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder Interface
[DirectX 5 Programmer's Reference] IDirect3DRMMeshBuilder::GetTextureCoordinates (75.7575757575758%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMeshBuilder
[DirectX 5 Programmer's Reference] IDirect3DRMMeshBuilder::SetTextureCoordinates (75.2020202020202%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMeshBuilder
[DirectX 5 Programmer's Reference] IDirect3DRMMeshBuilder::SetTextureTopology (69.6464646464647%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMeshBuilder
[DirectX 5 Programmer's Reference] IDirect3DRMMeshBuilder::SetTexture (69.0909090909091%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMeshBuilder
[DirectX 5 Programmer's Reference] IDirect3DRMMeshBuilder::GetVertexCount (69.0909090909091%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMeshBuilder