[DirectX 7 Programmer's Reference] Step 4: Execute the Rendering Loop (39.0996578017038%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Direct3D Immediate Mode Visual Basic Tutorials > Tutorial 1: Rendering a Single Triangle
[DirectX 5 Programmer's Reference] Step 1: Loading the Palette Entries (35.7608695652174%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 5: Dynamically Modifying Palettes
[DirectX 6 Programmer's Reference] Step 1: Loading the Palette Entries (35.7608695652174%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 5: Dynamically Modifying Palettes
[DirectX 6 Programmer's Reference] Step 1: Create a Window (35.3873428361919%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Tutorial 1: Rendering a Single Triangle
[DirectX 5 Programmer's Reference] Step 2: Rotating the Palettes (35.3827183047132%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 5: Dynamically Modifying Palettes
[DirectX 6 Programmer's Reference] Step 2: Rotating the Palettes (35.3827183047132%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 5: Dynamically Modifying Palettes
[DirectX 8.1 C/C++ Programmer's Reference] Step 2. Build the Filter Graph (35.0187819693095%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Using the Sample Grabber
[DirectX 8.1 C/C++ Programmer's Reference] Step 1. Specify the Media Type (35.0187819693095%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Using the Sample Grabber
[DirectX 5 Programmer's Reference] Step 3: Changing the Display Mode (34.9275362318841%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 6 Programmer's Reference] Step 3: Changing the Display Mode (34.9275362318841%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 6 Programmer's Reference] Step 3: Initialize the Scene (34.6520487185449%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Tutorial 1: Rendering a Single Triangle
[DirectX 8.1 C/C++ Programmer's Reference] Step 3: Implement the Frame-Grabbing Function (34.3651871980676%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Grabbing a Poster Frame
[DirectX 8.1 C/C++ Programmer's Reference] Step 3. Run the Graph (34.2834878516624%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Using the Sample Grabber
[DirectX 5 Programmer's Reference] Step 1: Setting the Color Key (34.2492416582406%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 4: Color Keys and Bitmap Animation
[DirectX 5 Programmer's Reference] Step 3: Joining a Session (34.0028481748431%)
DirectX Media > DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 8.1 C/C++ Programmer's Reference] Step 3: Setting the Mouse Behavior (33.7463173400673%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 3: Setting the Mouse Behavior (33.303483201581%)
DirectX Input > DirectInput > Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 2: Setting the Mouse Data Format (32.9656453637432%)
DirectX Input > DirectInput > Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Defining the Action Map (32.891878342246%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 5: Using Action Mapping
[DirectX October 2006 Documentation] Step 2: Defining the Action Map (32.4762773192281%)
DirectX Input > DirectInput > Tutorials > Tutorial 5: Using Action Mapping
[DirectX October 2006 Documentation] Step 4: Setting the Joystick Behavior (32.2899696880675%)
DirectX Input > DirectInput > Tutorials > Tutorial 3: Using the Joystick
[DirectX October 2006 Documentation] Step 4: Setting the Keyboard Behavior (32.1843953637432%)
DirectX Input > DirectInput > Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Defining the Game Actions (32.1565842245989%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Setting Up the Mouse (31.5132018716578%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Setting Up Notifications (31.5132018716578%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Setting the Keyboard Parameters (31.3352701220348%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 1: Using the Keyboard
[DirectX 7 Programmer's Reference] Step 1: Create a Window (31.0040449746332%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Direct3D Immediate Mode C/C++ Tutorials > Tutorial 1: Rendering a Single Triangle
[DirectX 7 Programmer's Reference] Step 1: Initialize the Scene Geometry (30.9247621747622%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Direct3D Immediate Mode C/C++ Tutorials > Tutorial 3: Using Alternate Primitive Styles
[DirectX 7 Programmer's Reference] Step 3: Initialize the Scene (30.2687508569861%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Direct3D Immediate Mode C/C++ Tutorials > Tutorial 1: Rendering a Single Triangle
[DirectX 7 Programmer's Reference] Step 2: Initialize System Objects (29.5334567393391%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Direct3D Immediate Mode C/C++ Tutorials > Tutorial 1: Rendering a Single Triangle