[DirectX 5 Programmer's Reference] Triangle Strips and Fans (67.3682140047207%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Getting Started > Polygons
[DirectX 5 Programmer's Reference] Triangle Interpolants (55.9098806713874%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Getting Started > Polygons
[DirectX 5 Programmer's Reference] Triangle Interpolants (53.546968893602%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Polygons
[DirectX 2 Programmer's Reference] Triangle Strips and Fans (43.4720229555237%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming
[DirectX 5 Programmer's Reference] Triangle Strips and Fans (43.1303022269353%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Triangle Strips and Fans
[DirectX 5 Programmer's Reference] Triangle Strips (33.7553022269353%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Triangle Strips and Fans
[DirectX October 2006 Documentation] Triangle Interpolation (33.6170321787251%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > 3-D Coordinate Systems and Geometry
[DirectX 6 Programmer's Reference] Triangle Flags (31.4179038529516%)
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[DirectX 2 Programmer's Reference] Triangle Flags (31.2260879961741%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX October 2006 Documentation] Triangle Strips (30.1658895265423%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > Primitives
[DirectX 6 Programmer's Reference] Triangle Rasterization Rules (29.6481593697925%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry
[DirectX 7 Programmer's Reference] Triangle Rasterization Rules (29.6481593697925%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry
[DirectX 6 Programmer's Reference] Triangle Strips (29.1089789574366%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 7 Programmer's Reference] Triangle Strips (29.1089789574366%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX October 2006 Documentation] Triangle Fans (28.082556193209%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > Primitives
[DirectX October 2006 Documentation] Triangle Lists (27.0408895265423%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > Primitives
[DirectX 6 Programmer's Reference] Triangle Fans (27.0256456241033%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 7 Programmer's Reference] Triangle Fans (27.0256456241033%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 6 Programmer's Reference] Triangle Lists (25.9839789574366%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 7 Programmer's Reference] Triangle Lists (25.9839789574366%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 7 Programmer's Reference] Triangle Interpolants (24.6109175377468%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry > Shading
[DirectX October 2006 Documentation] Triangle Strips (23.3271131202691%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Devices > Device Supported Primitive Types
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Strips (23.1774569583931%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Strips (23.1774569583931%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Interpolants (21.6744807679169%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Interpolants (21.6744807679169%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Fans (21.0941236250598%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Fans (21.0941236250598%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Rasterization Rules (20.6328141012503%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Rasterization Rules (20.6328141012503%)
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[DirectX 8.1 C/C++ Programmer's Reference] Triangle Lists (20.0524569583931%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Lists (20.0524569583931%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types