[DirectX 6 Programmer's Reference] Multiple DirectDraw Objects per Process (73.030303030303%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 7 Programmer's Reference] Multiple DirectDraw Objects per Process (73.030303030303%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 2 Programmer's Reference] Multiple DirectDraw Objects per Process (62.3484848484849%)
DirectDraw > Overview > Using DirectDraw
[DirectX 5 Programmer's Reference] Multiple DirectDraw Objects per Process (48.1084656084656%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object > What's New in IDirectDraw2?
[DirectX 5 Programmer's Reference] Multiple Monitor Systems (New for Windows 98 and Windows NT 5.0) (46.8229166666667%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Multiple Monitor Systems (New for Windows 98 and Windows NT 5.0)
[DirectX 6 Programmer's Reference] Multiple Monitor Systems (41.3073038073038%)
DirectX Foundation > DirectDraw > DirectDraw Essentials
[DirectX 7 Programmer's Reference] Multiple-Monitor Systems (38.0869130869131%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials
[DirectX October 2006 Documentation] Multiple-Monitor Operations (30.7459207459207%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Presenting a Scene
[DirectX October 2006 Documentation] Multiple Views in Windowed Mode (30.1048951048951%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Presenting a Scene
[DirectX October 2006 Documentation] Multiple-Monitor Operations (28.2459207459207%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Presenting a Scene
[DirectX 8.1 C/C++ Programmer's Reference] Multiple-Monitor Operations (27.8887778887779%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 8.1 Visual Basic Programmer's Reference] Multiple-Monitor Operations (27.8887778887779%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX October 2006 Documentation] Multiple Views in Windowed Mode (27.6048951048951%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Presenting a Scene
[DirectX 8.1 C/C++ Programmer's Reference] Multiple Views in Windowed Mode (27.2477522477522%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 8.1 Visual Basic Programmer's Reference] Multiple Views in Windowed Mode (27.2477522477522%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 6 Programmer's Reference] Multiple Texture Blending (24.7051967640203%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending
[DirectX 7 Programmer's Reference] Multiple Texture Blending (24.7051967640203%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending
[DirectX October 2006 Documentation] Multiple-element Textures (22.4088166735226%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Pixel Pipeline
[DirectX 8.1 C/C++ Programmer's Reference] Multiple Techniques (19.6836007130125%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Programmable Pipeline > Effects