[DirectX 5 Programmer's Reference] Creating DirectDrawClipper Objects with CoCreateInstance (67.9166666666667%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Creating DirectDrawClipper Objects with CoCreateInstance (67.9166666666667%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Creating DirectDrawClipper Objects with CoCreateInstance (67.9166666666667%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (64.3452380952381%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 7 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (64.3452380952381%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 2 Programmer's Reference] Creating Clipper Objects Using CoCreateInstance (61.1309523809524%)
DirectDraw > Overview > Using DirectDrawClipper
[DirectX 2 Programmer's Reference] Creating DirectDraw Objects Using CoCreateInstance (58.0059523809524%)
DirectDraw > Overview > Using DirectDraw
[DirectX 2 Programmer's Reference] Creating DirectDraw and Direct3D Objects (47.3139880952381%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX 6 Programmer's Reference] Creating Surfaces (46.4880952380952%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 7 Programmer's Reference] Creating Surfaces (46.4880952380952%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 2 Programmer's Reference] Creating a Direct3DRM Device and Viewport (43.6597542242704%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 5 Programmer's Reference] Creating the Setup Program (41.8506493506493%)
DirectX Foundation > DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 2 Programmer's Reference] Creating a DirectSound Object Using CoCreateInstance (41.7316017316017%)
DirectSound > Overview > Memory Management
[DirectX 5 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (40.8333333333333%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object > What's New in IDirectDraw2?
[DirectX 5 Programmer's Reference] Creating a DirectInput Device (40.6601731601732%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 6 Programmer's Reference] Creating a DirectInput Device (40.6601731601732%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 7 Programmer's Reference] Creating a DirectInput Device (40.6601731601732%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 5 Programmer's Reference] Creating the DirectSoundCapture Object (39.3804112554113%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Creating the DirectSoundCapture Object (39.3804112554113%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Creating the DirectSoundCapture Object (39.3804112554113%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX October 2006 Documentation] Creating a DirectInput Device (36.4935064935065%)
DirectX Input > DirectInput > Programming Guide > DirectInput Devices
[DirectX October 2006 Documentation] Creating the Device Object (35.6006493506493%)
DirectX Audio > DirectSound > Programming Guide > DirectSound Devices
[DirectX 8.1 C/C++ Programmer's Reference] Creating an Audio Capture Graph with Preview (34.672619047619%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Audio Capture
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectSetup Callback Function (34.0232683982684%)
DirectX 8.1 (C++) > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectInput Device (33.9935064935065%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a DirectInput Device (33.9935064935065%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 8.1 C/C++ Programmer's Reference] Creating an Audio Capture Graph (32.4404761904762%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Audio Capture
[DirectX 8.1 C/C++ Programmer's Reference] Creating a 3-D Voice Session (32.2023809523809%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Understanding DirectPlay Voice
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a 3-D Voice Session (32.2023809523809%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Understanding DirectPlay Voice
[DirectX October 2006 Documentation] Creating the Capture Object (32.015056022409%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX October 2006 Documentation] Creating Serial Address Objects (31.7190065681445%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Addressing > DirectPlay Address Objects
[DirectX October 2006 Documentation] Creating Modem Address Objects (31.2725779967159%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Addressing > DirectPlay Address Objects
[DirectX 8.1 Visual Basic Programmer's Reference] Creating an Effect (28.6363636363636%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Predefined State Blocks (27.734593837535%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the DirectSound Object (26.0792606516291%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices