[DirectX 5 Programmer's Reference] Using Macro Definitions (76.844070961718%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 6 Programmer's Reference] Using Macro Definitions (74.0835464620631%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 8.1 C/C++ Programmer's Reference] Using Callback Functions (57.0410628019324%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++
[DirectX 2 Programmer's Reference] Using Macro Definitions (51.9298245614035%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 7 Programmer's Reference] Using Macro Definitions (48.2600732600733%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > The Component Object Model
[DirectX 8.1 C/C++ Programmer's Reference] Using COM (47.6811594202899%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bitmasks (47.4800887844366%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 8.1 Visual Basic Programmer's Reference] Using GUIDs (47.4800887844366%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 8.1 Visual Basic Programmer's Reference] Using Flags (46.0308134221178%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 7 Programmer's Reference] Using Callback Functions (43.8492063492064%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectPlay Enumerations (40.7224958949097%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (40.2564102564103%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX October 2006 Documentation] Using DirectMusic (39.5652173913043%)
DirectMusic
[DirectX 8.1 C/C++ Programmer's Reference] Using Player Context Values (39.3602140728578%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 5 Programmer's Reference] Using Callback Functions (38.4920634920635%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 7 Programmer's Reference] Using Bitmasks (38.1175003895901%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 7 Programmer's Reference] Using GUIDs (38.1175003895901%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 8.1 C/C++ Programmer's Reference] Using Audio Scripts (38.0807090189241%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Audio Scripts (38.0807090189241%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Hardware Mixing (37.3268329070759%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Flags (36.6682250272713%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX October 2006 Documentation] Using Audio Scripts (36.016725530792%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Hardware Mixing (36.0073884626314%)
DirectX Audio > DirectSound > Programming Guide > Advanced Topics in DirectSound > Optimizing DirectSound Performance
[DirectX October 2006 Documentation] Using Transitions (35.1104209799862%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Buffers Efficiently (34.7320261437909%)
DirectX Audio > DirectSound > Programming Guide > Advanced Topics in DirectSound > Optimizing DirectSound Performance
[DirectX 5 Programmer's Reference] Using DirectPlay (33.4799861973775%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using Lobby Messages (32.5923504413207%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using System Messages (31.1430750790019%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 6 Programmer's Reference] Using Hardware Mixing (29.8457723010153%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 2 Programmer's Reference] Using DirectPlay (27.6466528640442%)
DirectPlay > Overview
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (27.4114774114774%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 2 Programmer's Reference] Using DirectSetup (26.0593512767426%)
DirectSetup > Overview
[DirectX 6 Programmer's Reference] Using Devices (25.6447144075021%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 6 Programmer's Reference] Using Transitions (25.5866114561767%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 2 Programmer's Reference] Using the Registry (23.6406232973739%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications