[DirectX 2 Programmer's Reference] Direct3D Device Interface (85.5263157894737%)
DirectDraw > Overview > Direct3D Integration with DirectDraw
[DirectX 2 Programmer's Reference] Direct3D Driver Interface (81.5263157894737%)
DirectDraw > Overview > Direct3D Integration with DirectDraw
[DirectX 2 Programmer's Reference] Direct3D Texture Interface (80.7186234817814%)
DirectDraw > Overview > Direct3D Integration with DirectDraw
[DirectX 2 Programmer's Reference] Direct3D File Format (59.8479532163743%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX 5 Programmer's Reference] Direct3D Integration with DirectDraw (51.5061096902529%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Direct3D Integration with DirectDraw
[DirectX 7 Programmer's Reference] Direct3D Devices (50.5012077294686%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 2 Programmer's Reference] Direct3D Device Objects (50.3395004625347%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects
[DirectX 6 Programmer's Reference] Direct3D Interfaces (49.0616652458085%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 7 Programmer's Reference] Direct3D Interfaces (49.0616652458085%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 7 Programmer's Reference] Direct3D and DirectDraw (47.5012077294686%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 7 Programmer's Reference] Direct3D Immediate Mode C/C++ Reference (45.70419918246%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Reference
[DirectX 7 Programmer's Reference] Direct3D Immediate Mode Tools (45.52071525213%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Tools and Samples
[DirectX 5 Programmer's Reference] Direct3D Retained-Mode Architecture (45.3402690499465%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture
[DirectX 5 Programmer's Reference] Direct3D Retained-Mode Tutorial (45.314027370479%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 6 Programmer's Reference] Direct3D Devices (45.2234299516908%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 5 Programmer's Reference] Direct3D Immediate Mode (43.5029239766082%)
DirectX Foundation > Direct3D Immediate Mode
[DirectX 6 Programmer's Reference] Direct3D Immediate Mode Samples (43.3738917185437%)
DirectX Foundation > Direct3D Immediate Mode
[DirectX 6 Programmer's Reference] Direct3D Immediate Mode Reference (43.341307814992%)
DirectX Foundation > Direct3D Immediate Mode
[DirectX 6 Programmer's Reference] Direct3D Immediate Mode (42.6666666666667%)
DirectX Foundation
[DirectX 5 Programmer's Reference] Direct3D Immediate-Mode Architecture (42.0289855072464%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Architecture
[DirectX 8.1 C/C++ Programmer's Reference] Direct3D Architecture (41.2529239766082%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D
[DirectX 8.1 Visual Basic Programmer's Reference] Direct3D Architecture (41.2529239766082%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D
[DirectX October 2006 Documentation] Direct3D Devices (39.5029239766082%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started
[DirectX October 2006 Documentation] Direct3D Reference (39.1827485380117%)
DirectX Graphics > Direct3D 9 > Reference
[DirectX October 2006 Documentation] Direct3D Rendering (37.5029239766082%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started
[DirectX October 2006 Documentation] Direct3D Surfaces (37.5029239766082%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started
[DirectX October 2006 Documentation] Direct3D Architecture (37.5029239766082%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started
[DirectX 8.1 C/C++ Programmer's Reference] Direct3D C/C++ Reference (36.8220674234606%)
DirectX 8.1 (C++) > DirectX Graphics > Reference
[DirectX 8.1 C/C++ Programmer's Reference] Direct3D Appendix (34.5165118679051%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide
[DirectX 8.1 Visual Basic Programmer's Reference] Direct3D Visual Basic Reference (32.8260814360135%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference
[DirectX 8.1 Visual Basic Programmer's Reference] Direct3D Appendix (32.4237516869096%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide
[DirectX 8.1 C/C++ Programmer's Reference] Direct3D Resources (29.1940267335004%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Direct3D Resources (29.1940267335004%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 8.1 C/C++ Programmer's Reference] Direct3D Light Model vs. Nature (20.1112858839065%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials
[DirectX 8.1 Visual Basic Programmer's Reference] Direct3D Light Model vs. Nature (20.1112858839065%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials