[DirectX 2 Programmer's Reference] IDirect3DRMFace::AddVertex (90%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace Interface
[DirectX 2 Programmer's Reference] IDirect3DRMFace::GetVertex (87.1153846153846%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace Interface
[DirectX 2 Programmer's Reference] IDirect3DRMFace::AddRef (85.1923076923077%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace Interface
[DirectX 2 Programmer's Reference] IDirect3DRMFace::GetVertices (84.6428571428571%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace Interface
[DirectX 2 Programmer's Reference] IDirect3DRMFace::GetVertexIndex (83.5483870967742%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace Interface
[DirectX 5 Programmer's Reference] IDirect3DRMFace::AddVertex (75.7575757575758%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMFace
[DirectX 5 Programmer's Reference] IDirect3DRMFace::GetVertex (72.8729603729604%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMFace
[DirectX 5 Programmer's Reference] IDirect3DRMFace::GetVertices (70.4004329004329%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMFace
[DirectX 5 Programmer's Reference] IDirect3DRMFace::GetVertexCount (69.30596285435%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMFace
[DirectX 5 Programmer's Reference] IDirect3DRMFace::GetVertexIndex (69.30596285435%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMFace