[DirectX 2 Programmer's Reference] IDirect3DRMViewport::InverseTransform (91.3793103448276%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport Interface
[DirectX 2 Programmer's Reference] IDirect3DRMViewport::Transform (86.6495806150979%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport Interface
[DirectX 2 Programmer's Reference] IDirect3DRMViewport::Release (83.2712022367195%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport Interface
[DirectX 2 Programmer's Reference] IDirect3DRMViewport::Clear (82.5955265610438%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport Interface
[DirectX 2 Programmer's Reference] IDirect3DRMViewport::Render (82.5955265610438%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport Interface
[DirectX 5 Programmer's Reference] IDirect3DRMViewport::InverseTransform (75.7575757575758%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMViewport
[DirectX 5 Programmer's Reference] IDirect3DRMViewport::Transform (71.027846027846%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMViewport
[DirectX 5 Programmer's Reference] IDirect3DRMViewport::SetPlane (66.973791973792%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMViewport
[DirectX 5 Programmer's Reference] IDirect3DRMViewport::Render (66.973791973792%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMViewport
[DirectX 5 Programmer's Reference] IDirect3DRMViewport::GetFront (66.973791973792%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMViewport