[DirectX 2 Programmer's Reference] IDirect3DRMViewport::Transform (91.3793103448276%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport Interface
[DirectX 2 Programmer's Reference] IDirect3DRMViewport::InverseTransform (86.6495806150979%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport Interface
[DirectX 2 Programmer's Reference] IDirect3DRMViewport::Render (85.5459770114942%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport Interface
[DirectX 2 Programmer's Reference] IDirect3DRMViewport::AddRef (84.7126436781609%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport Interface
[DirectX 2 Programmer's Reference] IDirect3DRMViewport::Configure (84.7126436781609%)
Direct3D > Retained-Mode Reference > IDirect3DRMViewport Interface
[DirectX 5 Programmer's Reference] IDirect3DRMViewport::Transform (75.7575757575758%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMViewport
[DirectX 5 Programmer's Reference] IDirect3DRMViewport::InverseTransform (71.027846027846%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMViewport
[DirectX 5 Programmer's Reference] IDirect3DRMViewport::Render (69.9242424242424%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMViewport
[DirectX 5 Programmer's Reference] IDirect3DRMViewport::Init (69.0909090909091%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMViewport
[DirectX 5 Programmer's Reference] IDirect3DRMViewport::GetFront (69.0909090909091%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMViewport