[DirectX 2 Programmer's Reference] Changing Modes and Exclusive Access (62.3484848484849%)
DirectDraw > Overview > Using DirectDraw
[DirectX 5 Programmer's Reference] Changing an Effect (40.3354978354978%)
DirectX Foundation > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 6 Programmer's Reference] Changing an Effect (40.3354978354978%)
DirectX Foundation > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 7 Programmer's Reference] Changing an Effect (40.3354978354978%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > Force Feedback
[DirectX October 2006 Documentation] Changing an Effect (36.1688311688312%)
DirectX Input > DirectInput > Programming Guide > Force Feedback
[DirectX 8.1 C/C++ Programmer's Reference] Changing an Effect (33.6688311688312%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Changing an Effect (33.6688311688312%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > Force Feedback
[DirectX October 2006 Documentation] Changing Depth Buffer Write Access (33.4199134199134%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers
[DirectX October 2006 Documentation] Changing Depth Buffer Write Access (30.9199134199134%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Depth Buffers
[DirectX 6 Programmer's Reference] Changing Depth Buffer Write Access (30.6659027247263%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Changing Depth Buffer Write Access (30.6659027247263%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX October 2006 Documentation] Changing Depth Buffer Comparison Functions (28.7770562770563%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers
[DirectX October 2006 Documentation] Changing the Pitch of Waveforms (28.1060606060606%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 6 Programmer's Reference] Changing Depth Buffer Comparison Functions (26.0230455818691%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Changing Depth Buffer Comparison Functions (26.0230455818691%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Changing Depth Buffer Write Access (25.7006151742994%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Changing Depth Buffer Write Access (25.429717341482%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX 6 Programmer's Reference] Changing the Tempo (22.1320346320346%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music > Timing
[DirectX 7 Programmer's Reference] Changing the Tempo (22.1320346320346%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music > Timing
[DirectX 8.1 C/C++ Programmer's Reference] Changing the Tempo (22.0722260195944%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds > Timing
[DirectX 8.1 Visual Basic Programmer's Reference] Changing the Tempo (22.0722260195944%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds > Timing
[DirectX 8.1 C/C++ Programmer's Reference] Changing Depth Buffer Comparison Functions (21.0577580314422%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Changing Depth Buffer Comparison Functions (20.7868601986249%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers