• Copyrights and Trademarks
  • ▶Introducing DirectX 3
  • ▼DirectDraw
    • About DirectDraw
    • DirectDraw Architecture
    • ▶DirectDraw Overview
    • ▼DirectDraw Interface Overviews
      • DirectDraw Interface Overviews
      • ▶IDirectDraw2 Interface
      • ▶IDirectDrawClipper Interface
      • ▶IDirectDrawPalette Interface
      • ▼IDirectDrawSurface2 Interface
        • IDirectDrawSurface2 Interface
        • DirectDrawSurface Objects
        • What's New in IDirectDrawSurface2?
        • Creating Surfaces
        • Frame-Buffer Access
        • Flipping Surfaces and GDI's Frame Rate
        • Losing Surfaces
        • Color and Format Conversion
        • Color Keying
        • Overlay Z-Order
        • Multiple Palettes for Off-Screen Surfaces
        • Blitting to and from System Memory Surfaces
    • ▶DirectDraw Tutorials
    • ▶DirectDraw Reference
  • ▶DirectSound
  • ▶DirectPlay
  • ▶Direct3D
  • ▶DirectInput
  • ▶DirectSetup
  • ▶AutoPlay
  • ▶Glossary