Copyrights and Trademarks
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Introducing DirectX 3
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DirectDraw
About DirectDraw
DirectDraw Architecture
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DirectDraw Overview
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DirectDraw Interface Overviews
DirectDraw Interface Overviews
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IDirectDraw2 Interface
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IDirectDrawClipper Interface
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IDirectDrawPalette Interface
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IDirectDrawSurface2 Interface
IDirectDrawSurface2 Interface
DirectDrawSurface Objects
What's New in IDirectDrawSurface2?
Creating Surfaces
Frame-Buffer Access
Flipping Surfaces and GDI's Frame Rate
Losing Surfaces
Color and Format Conversion
Color Keying
Overlay Z-Order
Multiple Palettes for Off-Screen Surfaces
Blitting to and from System Memory Surfaces
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DirectDraw Tutorials
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DirectDraw Reference
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DirectSound
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DirectPlay
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Direct3D
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DirectInput
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DirectSetup
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AutoPlay
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Glossary