• Copyrights and Trademarks
  • ▶Introducing DirectX 3
  • ▶DirectDraw
  • ▼DirectSound
    • About DirectSound
    • ▶DirectSound Architecture
    • ▼DirectSound Overview
      • DirectSound Overview
      • ▶DirectSound Features
      • ▼Three-Dimensional Sound
        • Three-Dimensional Sound
        • Perception of Sound Positions
        • Listeners
        • Sound Cones
        • Minimum and Maximum Distances
        • Position Versus Velocity
        • Integration with Direct3D
        • Units of Measure and Distance Factors
        • Mono and Stereo Sources
    • ▶DirectSound Interface Overviews
    • ▶DirectSound Examples
    • ▶DirectSound Reference
  • ▶DirectPlay
  • ▶Direct3D
  • ▶DirectInput
  • ▶DirectSetup
  • ▶AutoPlay
  • ▶Glossary