• Copyrights and Trademarks
  • ▶Introducing DirectX 3
  • ▶DirectDraw
  • ▼DirectSound
    • About DirectSound
    • ▶DirectSound Architecture
    • ▶DirectSound Overview
    • ▶DirectSound Interface Overviews
    • ▼DirectSound Examples
      • DirectSound Examples
      • Creating a DirectSound Object
      • Creating a DirectSound Object by Using CoCreateInstance
      • Querying the Hardware Capabilities
      • ▼Creating Sound Buffers
        • Creating Sound Buffers
        • Creating a Basic Sound Buffer
        • Control Options
        • Static and Streaming Sound Buffers
        • Hardware and Software Sound Buffers
        • Primary and Secondary Sound Buffers
        • Writing to Sound Buffers
        • Using the DirectSound Mixer
        • Using a Custom Mixer
        • Using Compressed Wave Formats
    • ▶DirectSound Reference
  • ▶DirectPlay
  • ▶Direct3D
  • ▶DirectInput
  • ▶DirectSetup
  • ▶AutoPlay
  • ▶Glossary