Copyrights and Trademarks
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Introducing DirectX 3
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DirectDraw
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DirectSound
About DirectSound
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DirectSound Architecture
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DirectSound Overview
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DirectSound Interface Overviews
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DirectSound Examples
DirectSound Examples
Creating a DirectSound Object
Creating a DirectSound Object by Using CoCreateInstance
Querying the Hardware Capabilities
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Creating Sound Buffers
Creating Sound Buffers
Creating a Basic Sound Buffer
Control Options
Static and Streaming Sound Buffers
Hardware and Software Sound Buffers
Primary and Secondary Sound Buffers
Writing to Sound Buffers
Using the DirectSound Mixer
Using a Custom Mixer
Using Compressed Wave Formats
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DirectSound Reference
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DirectPlay
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Direct3D
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DirectInput
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DirectSetup
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AutoPlay
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Glossary