Copyrights and Trademarks
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Introducing DirectX 3
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DirectDraw
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DirectSound
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DirectPlay
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Direct3D
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Direct3D Overview
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About Direct3D
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Direct3D Architecture
Direct3D Architecture
The Direct3D Vision
Rendering Engine
Execute Buffers
Transformation Module
Lighting Module
Rasterization Module
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Colors and Fog
Colors and Fog
Palette Entries
Fog
States and State Overrides
Direct3D File Format
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A Technical Foundation for 3D Programming
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Performance Optimization
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Retained-Mode Overview
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Immediate-Mode Overview
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Retained-Mode Reference
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Immediate-Mode Reference
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DirectInput
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DirectSetup
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AutoPlay
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Glossary