• Copyrights and Trademarks
  • ▶Introducing DirectX 3
  • ▶DirectDraw
  • ▶DirectSound
  • ▶DirectPlay
  • ▼Direct3D
    • ▶Direct3D Overview
    • ▼Retained-Mode Overview
      • About Retained Mode
      • ▶Introduction to Direct3D Retained-Mode Objects
      • ▼Direct3D Retained-Mode Tutorial
        • Direct3D Retained-Mode Tutorial
        • ▼About Helworld.c
          • About Helworld.c
          • Limitations of the Sample
          • Static Libraries
          • DirectDraw's Windowed Mode
          • Definitions and Global Variables
        • ▶Windows Setup and Initialization
        • ▶Enumerating Device Drivers
        • ▶Setting up the 3D Environment
        • ▶Creating the Scene
    • ▶Immediate-Mode Overview
    • ▶Retained-Mode Reference
    • ▶Immediate-Mode Reference
  • ▶DirectInput
  • ▶DirectSetup
  • ▶AutoPlay
  • ▶Glossary