IDirect3DRMFace::GetTexture

HRESULT GetTexture(LPDIRECT3DRMTEXTURE* lplpTexture);

Retrieves the Direct3DRMTexture object applied to a Direct3DRMFace object.

·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.

lplpTexture

Address of a variable that will be filled with a pointer to the texture applied to the face.