IDirect3DRMWinDevice::HandleActivate
HRESULT HandleActivate(WORD wParam);
Responds to a Windows WM_ACTIVATE message. This ensures that the colors are correct in the active rendering window.
·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
wParam
WPARAM parameter passed to the message-processing procedure with the WM_ACTIVATE message.