IDirect3DRMMeshBuilder::SetNormal

HRESULT SetNormal(DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z);

Sets the normal vector of a specified vertex in a Direct3DRMMeshBuilder object.

·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.

index

Index of the normal to be set.

x, y, and z

The x, y, and z components of the vector to assign to the specified normal.