IDirect3DRMMaterial::GetSpecular
HRESULT GetSpecular(D3DVALUE *lpr, D3DVALUE *lpg, D3DVALUE *lpb);
Retrieves the color of the specular highlights of a material.
·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
lpr, lpg, and lpb
Addresses that will contain the red, green, and blue components of the color of the specular highlights when the method returns.