IDirect3DRMMaterial::GetEmissive
HRESULT GetEmissive(D3DVALUE *lpr, D3DVALUE *lpg, D3DVALUE *lpb);
Retrieves the setting for the emissive property of a material. The setting of this property is the color and intensity of the light the object emits.
·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
lpr, lpg, and lpb
Addresses that will contain the red, green, and blue components of the emissive color when the method returns.