Applications use the methods of the IDirect3DExecuteBuffer interface to set up and control a Direct3D execute buffer. This section is a reference to the methods of this interface. For a conceptual overview, see IDirect3DExecuteBuffer Interface.
The methods of the IDirect3DExecuteBuffer interface can be organized into the following groups:
Execute data GetExecuteData
Lock and unlock Lock
Miscellaneous Initialize
The IDirect3DExecuteBuffer interface, like all COM interfaces, inherits the IUnknown interface methods. The IUnknown interface supports the following three methods: