B

back buffer

A nonvisible surface that bitmaps and other images can be drawn to while the primary surface displays the currently visible image.

back clipping plane

The far boundary of a viewing frustum beyond which objects are not rendered. See also front clipping plane.

blend mode

The algorithm used to determine how a texture is blended with the colors of the surface to which the texture is applied.

blend factor

The description of how each color component is blended in texture blending.

blit

A bit block transfer.