IDirect3DRMObject::DeleteDestroyCallback
HRESULT DeleteDestroyCallback(D3DRMOBJECTCALLBACK d3drmObjProc,
LPVOID lpArg);
Removes a function previously registered with the IDirect3DRMObject::AddDestroyCallback method.
·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
d3drmObjProc
User-defined D3DRMOBJECTCALLBACK callback function that will be called when the object is destroyed.
lpArg
Address of application-defined data passed to the callback function.