typedef DWORD D3DRMSAVEOPTIONS;
#define D3DRMXOFSAVE_NORMALS 1
#define D3DRMXOFSAVE_TEXTURECOORDINATES 2
#define D3DRMXOFSAVE_MATERIALS 4
#define D3DRMXOFSAVE_TEXTURENAMES 8
#define D3DRMXOFSAVE_ALL 15
#define D3DRMXOFSAVE_TEMPLATES 16
Defines options for the IDirect3DRMMeshBuilder::Save method.
Save normal vectors in addition to the basic geometry.
D3DRMXOFSAVE_TEXTURECOORDINATES
Save texture coordinates in addition to the basic geometry.
Save materials in addition to the basic geometry.
Save texture names in addition to the basic geometry.
Save normal vectors, texture coordinates, materials, and texture names in addition to the basic geometry.
Save templates with the file. By default, templates are not saved.