D3DRMSAVEOPTIONS

typedef DWORD D3DRMSAVEOPTIONS;

#define D3DRMXOFSAVE_NORMALS 1

#define D3DRMXOFSAVE_TEXTURECOORDINATES 2

#define D3DRMXOFSAVE_MATERIALS 4

#define D3DRMXOFSAVE_TEXTURENAMES 8

#define D3DRMXOFSAVE_ALL 15

#define D3DRMXOFSAVE_TEMPLATES 16

Defines options for the IDirect3DRMMeshBuilder::Save method.

D3DRMXOFSAVE_NORMALS

Save normal vectors in addition to the basic geometry.

D3DRMXOFSAVE_TEXTURECOORDINATES

Save texture coordinates in addition to the basic geometry.

D3DRMXOFSAVE_MATERIALS

Save materials in addition to the basic geometry.

D3DRMXOFSAVE_TEXTURENAMES

Save texture names in addition to the basic geometry.

D3DRMXOFSAVE_ALL

Save normal vectors, texture coordinates, materials, and texture names in addition to the basic geometry.

D3DRMXOFSAVE_TEMPLATES

Save templates with the file. By default, templates are not saved.