Direct3D Retained-Mode Tutorial
To create a Windows-based Direct3D Retained-Mode application, you set up the features of two different environments: the devices, viewports, and color capabilities of the Windows environment, and the models, textures, lights, and positions of the virtual environment. This section is a tutorial that contains all the code for a simple Retained-Mode application. The following illustration is a single frame from the running animation:
The tutorial is divided into the following sections:
·Definitions and Global Variables
·Windows Setup and Initialization