HRESULT GetTexture(LPDIRECT3DRMTEXTURE* lplpTexture);
Retrieves the texture of the given frame.
·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
lplpTexture
Address of the pointer that will be filled with the address of the Direct3DRMTexture object representing the frame's texture.