IDirect3DRMFrame::GetTexture

HRESULT GetTexture(LPDIRECT3DRMTEXTURE* lplpTexture);

Retrieves the texture of the given frame.

·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.

lplpTexture

Address of the pointer that will be filled with the address of the Direct3DRMTexture object representing the frame's texture.