IDirect3DRMFrame::SetTexture

HRESULT SetTexture(LPDIRECT3DRMTEXTURE lpD3DRMTexture);

Sets the texture of the frame.

·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.

lpD3DRMTexture

Address of a variable that represents the Direct3DRMTexture object to be used.

The texture is used for meshes in the frame when the D3DRMMATERIALMODE enumerated type is D3DRMMATERIAL_FROMFRAME. To disable the frame's texture, use a NULL texture.