IDirect3DRMFrame::GetTextureTopology

HRESULT GetTextureTopology(BOOL * lpbWrap_u, BOOL * lpbWrap_v);

Retrieves the topological properties of a texture when mapped onto objects in the given frame.

·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.

lpbWrap_u and lpbWrap_v

Addresses of variables that are set to TRUE if the texture is mapped in the u and v directions, respectively.